GI: Fix for out-of-memory failure in Visibility Upsampling when baking lightmaps for a large scene. Editor Test Runner: Added firstpass assemblies to be picked up by the Editor Test Runner. D3D12: Fixed a crash caused by using DXGI_PRESENT_ALLOW_TEARING with exclusive fullscreen swapchains. D3D11: Added check and return when trying to ReadPixels from outside the RenderTarget's bounds, fixes crash on nVidia hardware. Api-updater: Fixed crashes / issues with paths containing either "exe" or "dll" in any part other than the file extension. Api updater: Fixed a crash when updating Boo/UnityScript scritps with empty "else" blocks. Animation: Fixed OverrideController memory leak. Android: - Animation: Fixed blending between two additive clip when some properties are animated in one clip but not in the other one. Android: WebRequest - Fixed a crash when using GetAudioClip() with file protocol. Android: Sensors - Fixed location isEnabledByUser returning true when the service is disabled. Android: IL2CPP - Fixed missing config files for il2cpp build. Fixes: - Android: Buildpipe: Fixed streaming assets folders starting with _ ignored. VR - Updated Oculus plugin to version 1.8 Changes: - GI: Reflection Probes component - renamed "Probe Origin" to "Box Offset" and "Size" to "Box Size" in the UI. iOS: Update Build and Run to work with Xcode 8. Needed for iOS 10 / Xcode 8 compatibility. iOS: Added PlayerSettings to specify microphone and camera usage description. iOS: Added iPhone 7 and 7+ entries to the device enum. Graphics: Slight optimisation of CommandBuffer.DrawMesh and CommandBuffer.DrawRenderer. GI: Reflection Probes component: Added and updated tooltips. Light Probe blending job is - much faster now. GI: Light Probe Volume - fixed performance issue with LPPV when no Renderers are found in the same game object. GI: Added a tooltip in the editor for Light Probes option in Renderer inspectors. Check Android device, SDK and JDK before compiling the project and - the scripts. Improvements: - Android: Buildpipe - Added pre-build step that verifies the environment.
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